Rendered live · not a video
A network
that drifts and
blinks.
Thousands of nodes float across a living landscape, pulsing in and out of light and linking to their neighbors in real time. Nothing is filmed — a physical camera glides through the mesh on your scroll velocity.
01 — Nodes
Dots that wander
Each node orbits its home position on its own random path, never repeating. A GLSL shader sizes and softens every dot into a glowing point of light — the whole field is alive, computed each frame.
02 — Connections
Links that breathe
Lines stretch between neighboring nodes and fade by distance, so the
mesh constantly forms and dissolves. Each dot blinks on a smooth eased
curve — brightness rebuilt every requestAnimationFrame.
03 — Optics
Distance falls out of focus
A depth-of-field pass blurs the far nodes like a real lens, pulling your eye to the foreground cluster. Two hex colors — one violet, one cool blue — carry the entire emotional register of the page.